A Trip Down Memory Lane

(Dragons of Despair) Captains log.....(sorry I couldn't keep a straight face)
The misadventures of a Kender and his merrypeople

I know my stories were not that exciting, but apparently I put Raistlin to sleep. And he didn’t even teach me any of his spells. Ever since the we saw the destruction at Que Shu the ranger has been even more silent. Which is quite troubling there is so much in this world that we need to seek and find out about. Questions that need answering, answers that need questions.

As we travel through the great cavern on our way to Xak Tsaroth we find a cave. Snotrag gives me a big grin. After we tied on stone, scroll & dagger we decided to venture together ahead of the party. Which was rather strange everyone was unanimous in that decision. Snotrag and I got to know each other better. I think he understands me a little better. We took a lot away from him, yet he uses this as a way to seek his own future. He asked why I fill my pockets so quickly and why I easily part with them. Why cling to something that doesn’t even know you are there. All we have is each other. At that moment Snotrag looked up at me and asked me the time. I gave him a puzzling look that he should know better.

The cavern went on for what seemed miles, and we decided to wait for the rest of the party. It wasn’t until another hour that they showed up and after another debate we decided to press on. Soon our eyes had to adjust to sudden moonlight. Together we spot a campfire. We informed the party. Snotrag and I hid and were able to flank the draconians that were feasting on venison.

I did for a second feel a little bad about interrupting their dinner with a sling bullet in their throat, but seriously these guys are bad news. After I shot my first sling bullet the battle seemed to go awry. After each killing blow they turned to acid. One even started chanting, much to the surprise of Kvoth. When he heard the chanting he tried to rally to focus on the sorcerer, but he must of gotten wind….cause he vanished into thin air. Immediately Rosalind went into pursuit. She must have used up all her grace and balance, cause we heard a splash. Then we heard “IT!”

Then as it rose up from the water we saw the ghost. Some of us tried to reach Rosalind. I did all I could from where I was at. I grabbed a log from the fire and then apparently I got it’s attention. Oh Boy. I mean I like to talk and all, but I wasn’t expecting this type of audience. I mean I know you are supposed to practice in front of a mirror and rehearse… Ok seriously the thing is still there, it is rare that I am speechless. I blurt out “we mean you no harm, sorry for out disturbing you….sorry, please” I really need a better mirror to practice with.

The ghost broke away from Rosalind and confronted me in a raspy shrill voice “Choose one and I will free her”. I immediately knew what it was talking about. I couldn’t trade one for another, they all are special. Seriously Raistlin wake up, cause I feel like right now you are drawing the short straw. I couldn’t do that all straws are important no matter the size. I must of taken longer than I thought, cause Mrik had the answer for it, HAMMER to the FACE!

Now this all happened in a mere seconds and some at the same time. My friends who tried to rescue Rosalind also ended up in the swamp. Finally when the cleric surfaced the prayers were said and a beam of light was cast. The ghosts shrieked in terror and were no more. I think we were spent and could go on no more. But somehow we trekked on.

I felt funny. I found this ring, so obviously it should belong on my finger. One problem is that it wouldn’t come off. Maybe this is one of the few items that can show affection and cling to you. It didn’t bother at first, but during the battle I felt really unbalanced. Even when walking. As we were trying to head to some pillars we saw in the distance, I fell. Kvoth hoisted me onto his shoulders. That made me happy. I almost completely forgot how sick I felt.

As we carried on we saw a wicker dragon and in some talking could be heard. I approached the area moving quietly. Snotrag was no where to be seen, for some reason he was scared. It was just Mrik and I and we had a plan. I was going to report and Mrik was going to talk with them. I thought it was a great plan. The draconian hissed a few words in common that I could understand… something about “pay homage to the dragon….” Then that’s when he start mumbling and gurgling.

Mrik’s axe was in his throat… he has a strange way of conversations. I would of started out with a compliment, then followed with a satirical look on Krynn’s economy under a Godless …..oh we are under attack…. I fire my sling bullet from my hoopak and nail one right in the eye. And then the dragon beast turned to stone. I get frustrated cause I can’t loot statues.

Some of the party darted into the wicker dragon and then I heard a bellowing call the barbarian was screaming and raging “seriously how long does this wall last?!?!” Finally as she rounded the wall she came up behind the vanguard and was stopped by a blue dragon beast. She seemed to be huffing and puffing I’ve never seen anyone run so quickly before. She seemed startled, but she just yelled “Are you kidding me!!!!!!!!!!!!!!!!!!!!!!!!” followed by an “ARRRRRRRRRRRRRRGHHHHHH” the blue dragon must have had weak ears, cause he seemed he was in daze, though it could of also been Kvoth casting his spells.

Kvoth turns and asks “Little kender, did you get off” If there is one thing I could cross of my bucket list was being asked slightly inappropriate questions during a battle. I answer him with a slight coy “yes” and proceeded to advance the attack. When the damage was done.

We were in agreement that lighting the wicker dragon would be a bad thing. As we approach the ruins we start to explore. The cleric pulls me away from the well. The well had no water, yet went deep down into a darkness. The cleric leads us to a golden door. We enter and in the common room a statue of Mishakel is there. He places the blue staff on her awaiting hands. The cleric speaks her name “Mishakel!”

The statue animates and speaks “Beloved disciples…” seriously this room is really cold " ….man turned away…"….you mean turned down the temperature “….end of darkness…” a hearth is not very expensive, its free most of time, well my time “…..return the truth…” is Raistlin still asleep “….return the balance” ooooh my ring can come off YES “….Truth of the Gods…” ohh I completely forgot she was talking “….recover the discs of Mishakel….” it is rude not to give anyone there full attention when speaking “….leave and find true leader.”

Did she say kender? True kender? I’m pretty sure that is a thing. In an instant we feel rejuvenated and we decide to camp here. I would say it was an unusual night & morning, but for us it was typical. I couldn’t sleep so I went to wonder. I found a savage kender, that totally does not even speak kender. I mean this little one has been through the ringer. But he is really great at picking doors. We hear screams and a battle when we awake. A dragon emerged from the well and a noble knight was battling him, though not successfully.

The dragon caused two of our friends to fall and it was hard dragging them back for cover. I didn’t even try to get Mrik out of there, I knew better. The dragon started to laugh and descended down back into the well. As we rested again and healed up we figured we were at Xak Tsaroth and as a group we started exploring. In one room we found a painting on the wall of Paladine and Takahsis fighting. In another room we found a clever mechanism that created some stairs leading down. We ventured down.

Snotrag and I went first and the ground that we were walking started to give way. There were gully dwarves everywhere. And we could hear the whips as they went across their back from the draconians. The second Mrik stepped onto the ground he informed the party that we had to lighten out load. We distributed our items for the weight and left some items back in the temple. Mrik and I starting marching with the gully dwarves. I could hear the curse words through his thick breath. The smell was quite pungent and sour.

As we got closer to the dragon beasts I drew a dagger and right in between the draconians armor I stuck him and he turned to stone. We looked around and found a knightly ghost guarding some tombs. “Are you the next watch?” Everyone seemed to be in bewilderment, but not Snotrag. That sly devil told him “Yup…. I got you covered bub” And the ghost vanished.

The rest of the party gathered up some nice loot. Seriously what were they going to use swords for anyway? We found a drainage pipe….and of course the knights Garcon and Gaitlin get separated from us. Apparently they didn’t get the word we all were turning to the right. I was worried for them. And it was getting quite late.

We roamed around and then we found a room of beautiful décor. In the room another apparition appeared, seriously what is with all these ghosts. “Ask me one question and I shall answer” I tug on Riastlin’s robes. Ask him about the knights, he pushes me away and starts to utter words that I don’t understand. Power, time, space, hold on we are in the here and now and the knights are missing, he seemed quite disinterested.

“Don’t you care about anyone??”

The apparition spoke “No….he doesn’t” and vanishes.

Now if you had eyeballs the shape of hourglasses, I would say Raistlins’ eyes went to about 17 hours in size. Some time passed as we walked on. “Hey guys where do you think these discs are…….ohhhhh I’m sorry I see what I did now.”

We enter the far door it was nicely kept, not like the others. Immediately a ghost appears staring at Riverwind. “So you finally arrive Kathal…are you ready to pay the tax” I cover my mouth quickly. I even close my eyes for a second. I’ve been known to speak with my eyes. Ok so I start to peak a bit. The ghost only seems to notice Riverwind, even though it doesn’t know his name. I start to scoot my boots over to the bar. Snotrag and I easily climb over and head over to the money bin. We grab some sacks and take them over to Riverwind. As I place the sack on the counter it rips. “THIEF!!!” the ghost calls out suddenly I’m surrounded. In a blink I feel tired and sore.

“Seriously lets get out of here! there is no reason to be here!!” Rosalind calls out. I start to crawl out slowly and we head back the way we came. We head towards rushing water and hear a splash. We see the two knights trying to swim, but making no progress. I took out some rope and started to make lasso and then I notice the wrinkles in my hands. We used the rope to fish out our friends. Raistlin looks at me with worried eyes.

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Dragonlance Classics
Dragons of Despair- Chapter 1

After a 5 year search for proof of a true cleric in the world, a group of companions met on the road to Solace:

Rosalind the Red Majere, a strong barbarian, and her brother, Raistlin Majere, a red robed wizard,
Mrik the only dwarf to be accepted into the Knights of Solamnia, and his friend in the Knights, Garcon.
And Boots, the free willed kender handler.

As they reunited on the road, a group of goblins surrounded them, demanding a crystal blue staff from the adventurers. Not knowing what the goblins referred to, the party was forced to fight the goblins, defeating them easily with their skills learned on their quest.

As they continued along the path to Solace, the party met two brothers, plainsmen from the Que Shu clan. The brothers revealed that they had been cast out of their village as blasphemers, because Riverwind had found a mysterious blue crystal staff on his traditional coming of age journey. He had returned with a fever and the staff, giving the staff to his brother, the devout Lakebreeze. Before he could elaborate the group arrived in Solace and went to the Last Home Inn.

Within the tavern the adventurers heard rumors of soldiers from the capital, Haven, searching for a blue crystal staff, and a story teller foretold that Raistlin would face a great test in the ruins of Xak Tsaroth. Uncomfortable with the pointed stares directed their way, the adventurers decided to forgo resting in the tavern and with the aid of the tavern maid, Tika, crept out the back stairs and onto the road to Haven.

As they made their way by the lights of the three moons, the party saw a group of cloaked figures approaching with a cart. They claimed to be servants of the Masked Lady which Lakebreeze recognized as another name for Takhisis, the evil dragon goddess. They claimed a holy relic, a blue crystal staff, had been stolen from their temple in Xak Tsaroth. Saying they knew nothing of the staff, the adventurers moved on to make camp in the woods.

All of the party was fast asleep when Boots and Riverwind heard something trip into the fishing line with bells they had set around the perimeter. A half dozen goblins with wargs ran screaming from the trees, swords drawn. Deep in the darkness of the forest, more goblins fired at the party. Frantically grabbing their weapons, Rosalind and Mrik rushed forward to engage the closest goblins as Raistlin yelled out in a language no one else understood.

Piercing light blinded the goblin assailants, as the party quickly dispatched them all, save one. A blubbering wretched creature tangled in the fishing line of Riverwind’s bell alarm, the surviving goblin told the party that hundreds of goblins roamed the region, all searching for the blue crystal staff. However, none of the goblins knew why. Only that their bosses were scared of some outside power who wanted the staff. A power that resided in Xak Tsaroth.

Choosing mercy for the pathetic goblin named Snotrag, the party decided their journey to Haven would have to wait as more and more clues pointed them towards the ruins of Xak Tsaroth. Deciding they would need more mounts to get across the plains quickly, the party split, sending Riverwind, Lakebreeze, Boots and Snotrag to circle outside the town of Solace while Rosalind, Raistlin, Garcon, and Mrik bought more mounts.

As they crept around the outskirts of the town, Boots saw several unattended horses tied to the post outside the tavern. Abandoned, and longing for freedom from his point of view. Giving Snotrag a knife, he convinced the goblin to go and cut free two horses before he heard the sound of someone coming out of the inn. Knowing they would misunderstand his liberation of the abandoned horses, Boots hopped up with LakeBreeze and Riverwind lifted Snotrag to his horse and they rode off in time to hear “Thief! Horse Thieves! Men of Haven Militia Assemble!” As Lakebreeze coaxed their horse to break into a run, Boots hoped they caught that pesky horse thief. Stealing was wrong after all.

Meanwhile in the market of Solace, Raistlin and Rosalind had just finished negotiations on the sale of a couple of horses and a pony when they heard the cry. Looking over at the two knights, Garcon and Mrik, they all realized at the same time what must have taken place. As calmly as possible, they made their way out of the city in time to see four militia men riding after a cloud of dust in the distance.

Glancing over his shoulder, Lakebreeze saw that the militia men were gaining fast. Handing his reins to Boots, he began to pray to his goddess, Mishakal, for help. Vines and grasses sprouted from the ground, wrapping themselves around the legs of the pursuing horses. With heart wrenching screams the horses fell throwing their riders from their backs. Lakebreeze and Riverwind urged the horses towards the pass into the Great Plains.

Rosalind was still shaking her head about the dead militia horse they had seen on the way to the pass, but she knew that with two broken legs the soldier had little choice but to put it down. Now she, Raistlin, Garcon and Mrik rode with the back up militia who still pursued the horse thieves. Night was beginning to fall and Raistlin looked as though he needed his nightly tea to keep himself well. She informed the Captain of the Militia that her party would be stopping to make camp on the road. Wishing the party well and asking them to keep an eye out for both the horse thieves and a blue crystal staff, the Captain turned his group south into the plains and rode away.

It wasn’t long after that the smell of cooking food and the warm light of the campfire drew Snotrag, Boots, and the two Plainsmen brothers from their hiding place in the grass of the plains. Overhead, the crackle of thunder and flashes of thunder revealed a strange storm moving in from the North, South and West. The smell of smoke blew in on the harsh winds.

After a short debate the party drove the militia’s horses back toward Solace, hoping the return of the stolen animals would make the militia lose interest in them. They then made their way North into the grasslands to find a more secure campsite. What they found instead was a foreboding copse of trees and a stronger smell of burning. grass.

Fearing the sudden fury of a plains fire, the party drew deeper into the trees though every step filled them with dread. All of them except Raistlin who calmly informed the group that this was the death site of an ancient evil wizard whose spirit was rumored to continue to haunt the wood. While arguing whether they were safer in a haunted wood or a grass fire, the party heard the sound of boots approaching. Hiding in the trees, they saw a small group of large figures moving around the outside of the woods.

By eavesdropping they heard the creatures complain that someone named Verminaard had not allowed someone named Kisanth to aid them in their search for a staff. Unfortunately, Mrik shifted his weight as he tried to listen closer and a twig snapped.

Half of the figures entered the wood to investigate while the rest stayed out due to fear of the forest’s reputation. Pulling up his hood, Raistlin called out into the darkness, “Who dares enter my forest?!! My spirit shall devour you!” before casting light and blinding several of the creatures. Standing over five feet tall with large wings and a reptilian face, the creatures before the adventurers were unlike any they had ever seen before, yet they followed Raistlin’s queue and rushed the dragon like creatures. With strong and steady swings Rosalind and Mrik chopped through their first two opponents, ripping their blades free as the creatures turned to stone and crumbled to dust.

Exchanging a quick, surprised look the two fighters pushed forward. Behind them, Riverwind pelted the attackers with arrows from his bow. Taking aim at one of the attackers, he drew back his arrow only to hear the sharp snap of his bow string. Cursing, he dug another string from his pack and pulled back.

In the shadows of a the tree branches Boots planned his attack, sneaking behind one of the strange creatures and drawing his hoopak. Silently he swung watching as the rock flew through the air and smacked one in the back of the head. It turned to stone and crumbled away. Within moments it was over. Piles of dust with the creatures’ gear on top of them were the only evidence that the fight had even taken place.

A wet barking coughing filled the wood and the light from Raistlin’s staff flickered. Moving swiftly, Rosalind caught her twin as he fainted and lowered him to the ground. With care she prepared his herbal drink and fed it to him as he began to sweat and shiver. Gathering the gear of the fallen creatures the party huddled close and listened to the howling wind until they finally fell asleep.

The next morning a chill drizzle began to fall, and the damp and generally miserable group was awoken by Riverwind. A large stranger was approaching. Taking defensible positions, the group peered out into the soggy plains to see a minotaur in white robe with a large wooden staff. Overcome by curiosity, Boots made his way out and asked the minotaur who he was and what he wanted. He claimed to be a wizard named Kvoth, traveling to Xak Tsaroth in search of ancient spell books. Glancing back at Raistlin’s unconscious and feverish form, the group agreed another caster would be very helpful so they invited Kvoth to join their group.

Throughout the next two days the adventurers traveled the Great Plains, several times coming across large paths of tromped down grass and the tracks of many wagons and boots. An army seemed to be on the move.

Knowing they would need supplies, they approached the village of Que Shu. Above Riverwind and Lakebreeze’s home village, carrion birds circled ominously. Somberly the group made their way into the town. The doors to huts lay open and the bodies of a dozen Plainsmen lay on the ground. But most disturbing was the burned body of a hobgoblin hung in the center of town. Burned by a heat so hot as to melt the chains it hung from. Above it hung a shield and written in blood were the words “This is what happens to those who take prisoners. -Verminaard.”

Distressed the company continued on towards the ruins of Xak Tsaroth…..

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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